It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 95a]…. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. 8 – battle logs, ship kill counts and more Mod, the choice for serious players seeking advanced features and customization options. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. They can influence the output and upkeep cost of industries in various ways. 1Took around 18 turns to get invasion done, so I needed that ton of supplies. Colonies are player-owned settlements on planets within the sector. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. Open the save in notepad++, search for the planet name. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. 1. Zubu_Ano • 7 mo. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Terran and Jungle planets with decent modifiers orbiting a gas giant in the Duzahk system in the Core Worlds. r/starsector. You eivode tour marines into battalions of up to 800. 9. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Usually theres debris around a station. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Also it allow you to install the mining-thing item. 95aDownloadDownload (0. 9. Go to starsector r. Download, changelog, compatibility, and feedback from the forum community. 95. An in-progress blog post is available at dev blog post. Go to the local bar at each planet, and talk to the "scarred spacer". 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. Would recommend the mod anyway for the stuff it. It also includes endgame methods for. You don't colonize system with only one planet. Comrade_Bobinski • 1 yr. Starsector Basic Planet Modding Tutorial. StarSector already has a lot going for it, and getting used to vanilla balance and ship building can help make you a better captain for tougher fights both piloting wise and in terms of outfitting your fleet. Some gas giants have atomsphere and doesn't list it on the top right. Go dark when you approach. ) Find the planet that you want to edit. It's suposed to be in Here, but it apears alex updated both the 0. Re: [0. Download, changelog, compatibility, and. Still trying to decide which mod I like more Reply Ivara_Prime •. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. 80%. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. 0zzz Fleet Action History Fuel Siphoning 1. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. He can be met once the Player is Level 5. Re: [0. TASC adds use for ruins past first few tech. About 50 terraforming items of various types, for some reason the DIY planets mod has way overpriced them (like several times the price of a pristine. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Currently has support for DIY Planet Items as well. However, they were also buffed in that you don't actually have to colonize planets in the same system to benefit from them. Does it clash with Boggled's terraforming mod? 2. Elevate your Starsector gameplay with the [0. Star Sector | Review - Nuke Them From Orbit. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. true. Click that and a menu should open up and you can choose to terraform one of your planets. I think most have already been mentioned here, just want to add two other mods: 1. Hiroyan495. Thanks in advance! Tahlan shipworks, Dassault Mikoyan, High Tech Expansion are my recommendations for factions. 95a. e Nexerlin v-0. The problem here however is that being the only planet in the system. Moasseman • 1 yr. There is this one mod that is a total. Been playing Starsector for about a month now and enjoyed it very much. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. can run either or both, just go in and disable the conflicting features in either's config. For anyone having trouble finding Items or Scarred spacer. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. 96a] Experimental Hull Modifications by lyravega. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. There may be a few that you have to worry about and those are in the scope of total game conversion. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Second probably Terraforming and station construction from bsomethingcantrememberhisname. In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so. Installed in population. In 98% positive terraforming and stations says this on the home page because I recently downloaded both of them as well. 9a. Ismara sling is. It really was. captains and officers), and 3,020 names for stellar objects (i. This indicates the mission generation failed. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. e. [ 0. de_kriskard • 8 mo. You can do this from a distance. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. Then position them on all the different industries. With our comprehensive installation and usage guide, you’ll be able to install and use [0. r/starsector. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Join. RNG does odd things sometimes. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Ah ok, thank you and my apologies. Starship legends, beyond the sector, neutrino mk2, speed up mod, DIY planets. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. To exploit them at their fullest however, you need to. Step 3. Claiming ownership over millions of people's possessions might seem like a bold claim, but that is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary. 2 First Persean Empire 1. DIY Planets v-1. MtnMaiden • 22 days ago. The Discord is also where most of the game's currently active modding community hangs out. 2. d Industrial Evolution v-3. I think it should be mentioned in description of both mods. You can drop 3 stations on a major planet. 6a diable avionics 2. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. 11. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. So you got desertic if you came from a. I have a Stellar Reflector core. Like having multiple planets in a system with the same texture. After that, select the industry you want to build. It is a cemetery for the satellites and space stations. You can't totally control it, but you can choose a general direction it should aim. Bit of a shame tbh, its terraforming items. Recommended mods. You also get 3 special. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). If I lived in the starsector universe and I ended up learning about your system, I would have tried to join your faction in a heartbeat. 7. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Posted by u/omglatf - No votes and 6 commentsHyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. 1. Instead you get tonnes of one-use terraforming items. r/starsector. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. A good planet can be making 130-300k depending on the population. ago. 9a. Tahlan shipworks: Pretty sweet ship/weapon pack. CombatMain - java. Survey everything. r/starsector. It's based on prompts from interraction with remnants on wiki and from nexerelin. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. The tutorial source code can be found at:secrets of the frontier mod: (it is save game compatible)total bonus XP from building in the hullmods and from scuttling the ship is 100%. It has two modes: Scrolling (default) and Pages (legacy). 0. . Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. It's from DIY planets, look at the forum page to see what items from it do and how they are used. Premium Powerups . Hazard rating barely matters. 64%. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. 96a] Terraforming and Station Construction (v8. The planets need terraforming to "perfect" them, but otherwise have the best resources you can get. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". 48K subscribers in the starsector community. 16. Look in a ring around the core worlds. 95 1a-RC6), No Mods. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. It needs 4 food to sustain its colonists. 54. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. Or stellar reflector arrays. 14, for Starsector 0. If you're new to t. 95a and 0. 2D RPG/Trade/Fleet Combat Game. Doing a commissioned Iron Shell run. I am using the newest version of Console Commands, running 0. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Add a Comment. With all that said a few question: 1. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. MN-7859979090066199818. ago. There should be two pairs of files, with one set of . 2D RPG/Trade/Fleet Combat Game. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. It also includes endgame methods for transforming asteroid fields into planets and gas giants. e. With this mod, any Gate can provide endless exploration. System has all resources and an Extremely Hot barren world for Cryoartithmetic defense station. Jungle = nova amazona etc etc. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. 9. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. DIY Planets. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. 0. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. e. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. Editing the save file directly is highly discouraged. Okay , soooo. Costs supplies to recover) after day in-game passes you can see option to see loot. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. MtnMaiden. You have enough money to get started. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. e. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. [0. Its rare but one can be pretty profitable. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. 0. 50K subscribers in the starsector community. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. Improved Rotary weapons makes a few weapons look better. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. It used to be called Starfarer. I am using the newest version of Console Commands, running 0. You can slap all kinds of buffs to make things produce better. captains and officers), and 3,020 names for stellar objects (i. Terraforming Ismara has been a pain. 1 Fleet Size by DP 1. You can't lower upkeep nearly as easily. 64 DroneLib 1. DIY terraforming core question . Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. Some work needed with the neck protection. The mod is called DIY planets, and it has a lot more content than that. 2. was just able to load up Starsector after returning from being away from home, no more omni-present New Research Projects notifications. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. Hyperdrive. Lta and hte are ones of the least balanced mods in the modiverse. e. The Unofficial Community Discord - the most active Starsector community. You could try to generate the mission again, but unless something changed it'll fail in the same way. . Literally any piece of rock you can turn into a paradise. 95a as well as a fresh one that was just created in 0. DIY Planets: Adds more items and a scared spacer bar event where you pay him 20k and get the location of a terraforming rig with at least 1 item that despawns in 90 days. lang. 95a] Planetary Shield: Access. I didn’t mention nex since you mentioned getting it already. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. Mod, the choice for serious players seeking advanced features and customization options. It used to be called Starfarer. Ah that makes sense then!136. Planet Search by andylizi [0. 1. 43K subscribers in the starsector community. ago. removecondition volatiles_trace. I go over the different types of ships available and how to use them . Find your character's folder. Players who don’t like the new 0. By default, this mod generates a randomly-placed custom star system with. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. This tutorial explains the very basics of adding and modifying planets in Starsector. 96a]. Terraforming and Station Construction is the mod you’re looking for. 0. 2D RPG/Trade/Fleet Combat Game. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. Advertisement Coins. . Re: [0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Human beings can survive unprotected exposure to the surface conditions of (market). Version. sciencedaily. c. Just unzip it into DIYPlanets' jars folder and you'll be good to go. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. r/science. /data/scripts/world/". Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. e. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Reply. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. You can open it with any text editor. I got into Starsector a few weeks ago and played 20+ hour already. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. Captives are treated as cargo until they are either ransomed, broken, or butchered. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. He'll give you. But outside of that, I couldn't find a single result related to the word Aquatic Simulator anywhere. I havnt played in about two years. Dead_Meme_Expert • 4 mo. 0. Reply. In addition, it's got both kinds of ore, organics, and volatiles. 1. Ismara looking beautiful. -Wildlife Exploitation replaced by. My. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. ThursdayBestDay • 1 yr. Basically, pick a habitable world, don't think too much about it, and add industries when it levels up. 73. In Sindarian Culture, this is indeed considered a dick move. Pick a commission with the faction that lays claim on those planets. Reimos_Drevon • 1 hr. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. There are 2 layers of colony defense: fleets and planetary defense. Nex (of course). e. DIY Planets just had a more vanilla feeling terraforming process for me. 1 / 2. But I found a bug, every. * terraforming and station construction/DIY planets: good if you hate invading your neighbors to get arable land, bad if you like balance. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. Terraforming and Station construction. 1 industrial evolution 2. json or scripted map generation. 95a] Beyond The Sector - Endless Randomized Systems. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. Three tundra planets, each with farmland and 150 or less hazard rating. d hmi supervillains 0. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. . If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. DIY is officially dead and hasn't received any updates in a while. 5b Fighter Expansion Rebalanced 1. 96a] Portrait Changer by Lukas04 and Ryxsen1421 [0. 2D RPG/Trade/Fleet Combat Game. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. aCobOfCornWithStyle • 8 mo. The Cerulean Spire. Any mainstream mod will be good. 4k hyperdrive 2. Scientists have engineered E. Thanks in advance. Premium. Members Online. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. Never forget Hanan Pacha. -Wildlife Exploitation replaced by Mesozoic Park industry. ago. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. Colonies were added in version 0. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. 95a] Rebalanced Doom 1. Re: [0. Vanilla (0. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. Colonies by SirHartley [ 0. MrSpacePirate • 2 min. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. That movie was the shit. ago. It's time for more Starsector, this time in the most difficult run I've done so far. You can basically do the same with DIY planets but it’s not the same. 9.